Game Review: Spectrum: First Light

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Spectrum: First Light is a comic book platformer. You play as Tadashi a college student that is wrapped up in comic book reading. One day he wakes up and everything has changed and on top of all that his girlfriend Saki is missing. That’s pretty much the story in a nutshell, the rest of it sorta unfolds over the course of  the game.

Unfortunately the storyline for Spectrum falls short of amazing, but it does make up for that with its interesting gameplay and complexity. The game has a mixture of 2D and 3D elements that do a good job of simulating playing inside a comic book, you move, jump and – most importantly color matching your way through the game.

When I first played this game pre-release, it was extremely difficult- so much so that the game’s developer Mido Basim had to make some adjustments after it was released because no one could complete it. This wouldn’t have been a problem if there was an option to change the games difficulty, but there wasn’t and it proved to be just too much out of the gate.

I played this game with an Xbox controller and absolutely loved it – I enjoy playing most platformer games with an Xbox controller. Movement is fluid and fast you will need to stay alert in this game as things change very quickly – there were plenty of times where I found myself wanting to smash the controller out of frustration because I kept dying. This was a good frustration though, because the game was challenging.

Overall I still consider Spectrum: First Light a gem among platformers. While the story was lackluster and at times certain areas seemed a bit tedious, I really liked the hand painted artwork, soundtrack and challenge that it provide me.

You can find Spectrum: First Light in the Steam store.

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DS Rating 70%
70%

While the story was lackluster and at times certain areas seemed a bit tedious, I really liked the hand painted artwork, soundtrack and challenge that it provide me.

About The Author

Lover of technology, Christ follower, father, and husband. Founder and Editor-In-Chief of DigiSpun.