The 90’s brought out many new things for the world of video games, Game Gear, Master System 2, Super NES, and the list goes on. Hidden among the blast of consoles that came out were a few games that I really enjoyed playing. It was something about those point-and-click adventure games that just captivated my attention for hours. However, long past are the days of two-dimensional point-and-click adventure games. Now its on to open worlds, massive 3D effects and epic online battles.
As a child of the 90’s, one of my favorite adventure games was the Monkey Island series from LucasArts; in particular The Curse of Monkey Island. This epic adventure-game was the third installment of a five-part series that started in 1990 with The Secret of Monkey Island. Each of the Monkey Island games all revolved around a pirate theme and took place in the Tri-Island’s, a group of Islands someplace in the Caribbean. The Islands were always full of quirky pirates who would continually humor you their outfit’s and dialogue. You play as Guybrush Threepwood who wants to be a pirate, but just never seems to make the cut. Your mission is to remove a curse that has fallen upon his girl Elaine Marley. You know, that classic story.
The Curse of Monkey Island brought to the series several impressive components such as a CD-quality soundtrack, and a full voice-cast. Believe it or not this was a pretty big deal back then, looking back one can see the influence that LucasFilm’s had on the game by giving it that movie like feel. One of the reasons I liked it so much was because of its humor and game design. I have always enjoyed games with a crisp “cartoon-ish” look to them.
CMI (The Curse of Monkey Island), utilized the SCUMM engine, which was a game engine/programming language developed by LucasArts (then LucasFilm). The original intentions of SCUMM was to ease the development of LucasFilm’s adventure game Maniac Mansion, but the company quickly embraced it as the base for most of their other adventure games as well. CMI was actually the last game by LucasArts to utilize the SCUMM game engine.
The game was released in October of 1997 and came with two CD’s, disk one contained part one: The Demise of the Zombie Pirate LeChuck, and disk two had part two: The Curse Gets Worse. As for system requirements the minimum CPU was a Pentium at 90 MHz, with 16 MB of RAM, Windows 95, 1.2 MB (not GB) of storage space and a SVGA card that supported 265 colors.
If you want to relive this tale you can find it over at Amazon, and for those hardcore fans there are some collector items there as well. Happy gaming!
YouTube Video source: adventuregamevideos